This paper presents a social music game, named DanSync, as a platform to study joint-action. This game context proves to be an effective manner to study spontaneous dance of players in a laboratory setting. Because of the gameplay participants are engaged in dancing to music with a strong motivation. Performance of dance synchronization to music is studied throughout the gameplay. Joint-action in a dyad is quantified in terms of correlation and phase-locking. Furthermore, entrainment and social bonding in small groups is studied by introducing perturbations in the music stimulus. © Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2013.
CITATION STYLE
Demey, M., Muller, C., & Leman, M. (2013). DanSync: A platform to study entrainment and joint-action during spontaneous dance in the context of a social music game. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 124 LNICST, pp. 124–135). Springer Verlag. https://doi.org/10.1007/978-3-319-03892-6_15
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