Voxel carving is a non-invasive and low-cost technique that is used for the reconstruction of a 3D volume from images captured from a set of cameras placed around the object of interest. In this paper we propose a method to topologically analyze a video sequence of 3D reconstructions representing a tennis player performing different forehand and backhand strokes with the aim of providing an approach that could be useful in other sport activities.
CITATION STYLE
Jimenez, M. J., Medrano, B., Monaghan, D., & O’Connor, N. E. (2016). Designing a topological algorithm for 3D activity recognition. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9667, pp. 193–203). Springer Verlag. https://doi.org/10.1007/978-3-319-39441-1_18
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