Grid infrastructures are maturing to a point where they are attracting the interest of businesses in many application domains. While many large-scale on-line gaming platforms exist, they fail to take into consideration the potential business to business relationships when it comes to dynamic on-line game hosting. This work presents an initial implementation of the edutain@grid architecture to support business value chains identified for on-line gaming and e-learning application hosting. An analysis of business actors and value chains is presented briefly before a detailed description of the edutain@grid implementation. We also consider first results concerning how best to construct appropriate value chains using bipartite and bi-directional Service Level Agreements. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Ferris, J., Surridge, M., Watkins, E. R., Fahringer, T., Prodan, R., Glinka, F., … Lipaj, A. (2008). Edutain@Grid: A business grid infrastructure for real-time on-line interactive applications. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5206 LNCS, pp. 152–162). https://doi.org/10.1007/978-3-540-85485-2_12
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