Scalable image-based indoor scene rendering with reflections

12Citations
Citations of this article
27Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper proposes a novel scalable image-based rendering (IBR) pipeline for indoor scenes with reflections. We make substantial progress towards three sub-problems in IBR, namely, depth and reflection reconstruction, view selection for temporally coherent view-warping, and smooth rendering refinements. First, we introduce a global-mesh-guided alternating optimization algorithm that robustly extracts a two-layer geometric representation. The front and back layers encode the RGB-D reconstruction and the reflection reconstruction, respectively. This representation minimizes the image composition error under novel views, enabling accurate renderings of reflections. Second, we introduce a novel approach to select adjacent views and compute blending weights for smooth and temporal coherent renderings. The third contribution is a supersampling network with a motion vector rectification module that refines the rendering results to improve the final output's temporal coherence. These three contributions together lead to a novel system that produces highly realistic rendering results with various reflections. The rendering quality outperforms state-of-the-art IBR or neural rendering algorithms considerably.

Cite

CITATION STYLE

APA

Xu, J., Wu, X., Zhu, Z., Huang, Q., Yang, Y., Bao, H., & Xu, W. (2021). Scalable image-based indoor scene rendering with reflections. ACM Transactions on Graphics, 40(4). https://doi.org/10.1145/3450626.3459849

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free