“Programming education” is an education to foster computational thinking. Children acquire the logical thinking skills necessary to have computers perform the intended process through hands-on programming experience. In this study, we developed a learning game “Logi-Corock” that can be played intuitively. This game supports the learning of computational thinking at home. We chose a simple physical phenomenon as the game’ s subject to allow it to be played with little prior knowledge of the rules and language. Users play the game with block-shaped tangible interfaces. This game contributes to acquiring computational and logical thinking at home.
CITATION STYLE
Suzuki, Y., & Iida, F. (2022). Logi-Corock: Learning Game Using Tangible Interfaces for Programming Education. In Communications in Computer and Information Science (Vol. 1582 CCIS, pp. 128–132). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-06391-6_17
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