Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience

  • Rafaela, Q. Barros; Marcelo, Márico Soares; and Maria G
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Abstract

Data from the World Health Organization - WHO [1] estimated that from 2000 to 2050, there will be a threefold increase in the population over 60- year-old population, which will rise to nearly 2 billion. It is important to de- signer understand the aging process and its peculiarities, such as those issues that affect cognitive issues and physical skills, thus enabling the understanding of products targeted on elderly people. The Virtual Reality via using haptic gloves to simulate everyday activities (EDAs) in a virtual environment. Thus, it is intended that this technology will enable the study of the measurement of forces applied in performing tasks. Data on measuring the levels of manual strength in the virtual environment were not found in the literature. Based on the data obtained in this review of the literature, the intention is to simulate el- derly people´s manual activities with a view to quantifying levels of force.

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APA

Rafaela, Q. Barros; Marcelo, Márico Soares; and Maria, G. Fernandes. (2013). Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience. Lecture Notes in Computer Science, 8013(June), 501. Retrieved from http://link.springer.com/content/pdf/10.1007/978-3-642-21675-6.pdf http://link.springer.com/10.1007/978-3-642-39241-2

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