Security-Aware Synthesis Using Delayed-Action Games

2Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Stochastic multiplayer games (SMGs) have gained attention in the field of strategy synthesis for multi-agent reactive systems. However, standard SMGs are limited to modeling systems where all agents have full knowledge of the state of the game. In this paper, we introduce delayed-action games (DAGs) formalism that simulates hidden-information games (HIGs) as SMGs, where hidden information is captured by delaying a player’s actions. The elimination of private variables enables the usage of SMG off-the-shelf model checkers to implement HIGs. Furthermore, we demonstrate how a DAG can be decomposed into subgames that can be independently explored, utilizing parallel computation to reduce the model checking time, while alleviating the state space explosion problem that SMGs are notorious for. In addition, we propose a DAG-based framework for strategy synthesis and analysis. Finally, we demonstrate applicability of the DAG-based synthesis framework on a case study of a human-on-the-loop unmanned-aerial vehicle system under stealthy attacks, where the proposed framework is used to formally model, analyze and synthesize security-aware strategies for the system.

Cite

CITATION STYLE

APA

Elfar, M., Wang, Y., & Pajic, M. (2019). Security-Aware Synthesis Using Delayed-Action Games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11561 LNCS, pp. 180–199). Springer Verlag. https://doi.org/10.1007/978-3-030-25540-4_10

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free