Application of a hybrid algorithm for non-humanoid skeleton model estimation from motion capture data

0Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Currently, when Motion Capture being commonly used in gaming and movie industry there is a need of robust, easy and flexible solution to capture motion of non-humanoid characters in order to animate virtual characters in a game or movie. To fill this gap we developed an algorithm which estimates model of skeleton structure of both humanoid and non-humanoid characters. Quality and the possibility of real-life applications of the presented algorithm were experimentally evaluated. During the experiment we estimated the skeleton structure from the markers attached to a dog's skin. Quality of the resulting model is very promising. © 2012 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Janik, Ł., Jedrasiak, K., Wojciechowski, K., & Polański, A. (2012). Application of a hybrid algorithm for non-humanoid skeleton model estimation from motion capture data. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7594 LNCS, pp. 95–104). Springer Verlag. https://doi.org/10.1007/978-3-642-33564-8_12

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free