Today, drivers perform many non-driving-related activities while maneuvering the car. To ensure driving safety, the designers of automotive UIs have to respect the driver’s available cognitive, perceptual and motor resources to prevent overload and in turn accidents. In this chapter, we look at the different types of driver resources, how they are loaded and limited by the primary driving task, and how this affects the resources available for non-driving-related activities. We discuss aspects such as attention, driver distraction, (cognitive) workload, and other factors such as the driver’s physical and mental state to understand the limitation of the driver’s resources and how non-driving-related activities affect the primary task performance. To enable the safe execution of non-driving-related activities, we need to design the cockpit and its UI in such a way that it requires a minimal amount of resources. We will provide an outlook towards selected novel technologies such as large head-up displays and also discuss expected effects of the transition to automated driving.
CITATION STYLE
Riener, A., Jeon, M., Alvarez, I., & Frison, A. K. (2017). Driver in the Loop: Best Practices in Automotive Sensing and Feedback Mechanisms (pp. 295–323). https://doi.org/10.1007/978-3-319-49448-7_11
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