Objective To present the key aspects of neuroplasticity and how VR technology can capitalise on and infl uence this phenomenon to promote motor rehabilitation.
CITATION STYLE
Cheung, K. L., Tunik, E., Adamovich, S. V., & Boyd, L. A. (2014). Neuroplasticity and Virtual Reality (pp. 5–24). https://doi.org/10.1007/978-1-4939-0968-1_2
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