In this paper, a personalized MPEG-4 compliant facial animation system in embedded platform is presented. We report a semi-automatic and rapid approach for personalized modeling from two orthogonal face images. The approach is very easy and efficient. With multi-dimension texture mapping, the personalized face model offers a much more lifelike behavior. The system can be used in game, interactive services etc. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Li, Y., & Tao, J. (2005). Personalized facial animation based on 3D model fitting from two orthogonal face images. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3784 LNCS, pp. 996–1003). https://doi.org/10.1007/11573548_126
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