The discrete Euclidean distance transform is applied to grids with non-cubic voxels, the face-centered cubic (fcc) and body-centered cubic (bcc) grids. These grids are three-dimensional generalizations of the hexagonal grid. Raster scanning and contour processing techniques are applied using different neighbourhoods. When computing the Euclidean distance transform, some voxel configurations produce errors. The maximum errors for the two different grids and neighbourhood sizes are analyzed and compared with the cubic grid. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Strand, R. (2005). The Euclidean distance transform applied to the FCC and BCC grids. In Lecture Notes in Computer Science (Vol. 3522, pp. 243–250). Springer Verlag. https://doi.org/10.1007/11492429_30
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