In this paper, we propose a learning path for cognitive rehabilitation in the use of money, and of the basic activities in the economic field. Starting from the mathematical learning difficulties of kids with cognitive disabilities, we describe the educational theories and methods used, and outline a set of educational programs that we have specifically designed and implemented for cognitive rehabilitation. The achievements obtained with this learning path, presented with some case studies, make it possible the use of serious games to further strengthen the acquired theoretical and practical knowledge also in multidisciplinary contexts, and to obtain a further enhancement of the cognitive and metacognitive skills.
CITATION STYLE
Curatelli, F., Martinengo, C., Bellotti, F., & Berta, R. (2014). Paths for cognitive rehabilitation: From reality to educational software, To serious games, To reality again. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8605, pp. 172–186). Springer Verlag. https://doi.org/10.1007/978-3-319-12157-4_14
Mendeley helps you to discover research relevant for your work.