The virtual world of Second LifeTM does not offer support for complex facial animations, such as those needed for an intelligent virtual agent to lip sync to audio clips. However, it is possible to access a limited range of default facial animations through the native scripting language, LSL. Our solution to produce lip sync in this environment is to rapidly trigger and stop these default animations in custom sequences to produce the illusion that the intelligent virtual agent is speaking the phrases being heard. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Chance, E., & Morie, J. (2009). Method for custom facial animation and lip-sync in an unsupported environment, second lifetm. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5773 LNAI, pp. 556–557). https://doi.org/10.1007/978-3-642-04380-2_89
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