This chapter presents guidelines for designer/researchers who want to explore the possibilities of Performative Experience Design in their own work. These guidelines arise in large part from the work done with Collect Yourselves! as well as other existing projects whose aims and methods coincide with those of PED such as mixed reality performances and Humanaquarium. They are contextualised with many of the theories raised throughout the book and illustrated with examples from all of the Collect Yourselves! performances. The guidelines cover key ideas of designing for opportunity, emergence, possible new forms of interaction, and an alteration of meaning; considering the idiosyncrasies of each audience and audience member; allowing for large variations in practices and attitudes; challenging users to take risks and make themselves vulnerable; considering a devising phase, dissonance, and processes of meaning-making in the designed experience; and exploring performance analysis and coded performance analysis to work with elements of interaction that cannot be detected by existing HCI methods.
CITATION STYLE
Spence, J. (2016). Guidelines for Designer/Researchers. In Springer Series on Cultural Computing (pp. 193–206). Springer. https://doi.org/10.1007/978-3-319-28395-1_7
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