Principles of Task Design for Conjecturing and Proving

19Citations
Citations of this article
38Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Principles of task design should have both the fundamental function of a clear relation to the learner’s rules, learning powers or hypothetical learning trajectories and the practical function of easy evaluation of many similar tasks. Drawing on some theories and practical tasks in the literature, we developed a total of 11 principles of task design for learning mathematical conjecturing (4), transiting between conjecturing and proving (2), and proving (5). To further validate the functioning of those principles, more empirical research is encouraged.

Cite

CITATION STYLE

APA

Lin, F. L., Yang, K. L., Lee, K. H., Tabach, M., & Stylianides, G. (2012). Principles of Task Design for Conjecturing and Proving. In New ICMI Study Series (Vol. 15, pp. 305–325). Springer. https://doi.org/10.1007/978-94-007-2129-6_13

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free