Maximizing the Potential of Digital Games for Understanding Skill Acquisition

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Abstract

Gaming is a domain of profound skill development. Players’ digital traces create data that track the development of skill from novice to expert levels. We argue that existing work, although promising, has yet to take advantage of the potential of game data for understanding skill acquisition, and that to realize this potential, future studies can use the fit of formal learning curves to individual data as a theoretical anchor. Learning-curve analysis allows learning rate, initial performance, and asymptotic performance to be separated out, and so can serve as a tool for reconciling the multiple factors that may affect learning. We review existing research on skill development using data from digital games, showing how such work can confirm, challenge, and extend existing claims about the psychology of expertise. Learning-curve analysis provides the foundation for direct experiments on the factors that affect skill development, which are necessary for a cross-domain cognitive theory of skill. We conclude by making recommendations for, and noting obstacles to, experimental studies of skill development in digital games.

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APA

Stafford, T., & Vaci, N. (2022). Maximizing the Potential of Digital Games for Understanding Skill Acquisition. Current Directions in Psychological Science, 31(1), 49–55. https://doi.org/10.1177/09637214211057841

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