Design and implementation of an educational game considering issues for visually impaired people inclusion

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Abstract

In recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of educational games. However, these games are mostly visual and not accessible to people with visual impairments. As an educational resource, it is essential that the design of educational games be conducted not only with a focus on the balance between playful and educational aspects, but also with a focus on including the largest number of people. This article, therefore, aims to describe the design, implementation and evaluation processes of an accessible version of the educational game Em Busca do Santo Grau, based on EduGameAccess – a set of recommendations that integrates educational, playability and accessibility aspects for people with visual impairments.

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Neto, L. V., Fontoura Junior, P. H. F., Bordini, R. A., Otsuka, J. L., & Beder, D. M. (2020). Design and implementation of an educational game considering issues for visually impaired people inclusion. Smart Learning Environments, 7(1). https://doi.org/10.1186/s40561-019-0103-4

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