Mobile cloud game in high performance computing environment

5Citations
Citations of this article
28Readers
Mendeley users who have this article in their library.

Abstract

Mobile cloud game is a solution to play high-end games in indigent thin clients with a diversity of end-user devices, and as real-time gaming, mobile cloud game hosting game engines in the cloud. Moreover, frequent change in network quality is another issue that should be limited to run the real fast cloud game. Thus, reliable software components between cloud and user devices as clients, including using artificial intelligence (AI) algorithms such as machine learning, deep learning and so on will enhance the game performance, particularly in multiplayer and real-time conditions. In this paper, we list the mobile cloud game architecture in the high-performance computing (HPC) environment, where a load of the game will be distributed between servers as cloud and clients. The server node as clouds or clients will consist of more than one server with many processors (cores) or sometimes can be recognized as distributed computing. Using HPC for cloud games will boost the game performance where the execution times will be dispersed not only in some node in servers and clients but in many cores of each server or client. The involvement of the internet of things (IoT) and ubiquitous access from heterogeneous devices will give benefit to enjoyment in the game itself.

Cite

CITATION STYLE

APA

Kristiadi, D. P., Sudarto, F., Rahardja, E. F., Hafizh, N. R., Samuel, C., & Warnars, H. L. H. S. (2020). Mobile cloud game in high performance computing environment. Telkomnika (Telecommunication Computing Electronics and Control), 18(4), 1983–1989. https://doi.org/10.12928/TELKOMNIKA.V18I4.14896

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free