Bajo's Adventure: An effort to develop students computational thinking skills through mobile application

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Abstract

The thought of the need for ownership and developing computational thinking skills emerged in the last few decades. This raises a number of other interesting derivative ideas, including how to teach and train computational thinking skills in students. This study aims to develop a game-based mobile application that can be used as a means to train computational thinking skills. In addition, this study also aims to identify the relationship between learning experiences that students get through the mobile application with some basic abilities in computational thinking, especially in terms of generalizing and algorithmic abilities. The data shows that the ability to think student computing can be formed and even improved in a relatively short period of time through media that is discerning to teach and train computational thinking skills. Nevertheless, the teacher's role is still needed that is pedagogically able to facilitate the students deadlock in connecting what students have gained through the media with the concepts they want to teach.

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APA

Kusnendar, J., Prabawa, H. W., & Rahmanda. (2019). Bajo’s Adventure: An effort to develop students computational thinking skills through mobile application. In Journal of Physics: Conference Series (Vol. 1280). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1280/3/032035

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