The aim of this study is to investigate the effect of augmented reality on students' computer attitudes and computer skills self-efficacy in teaching geometry. ARGE3D program was developed in order to display the static 3D objects included in the geometrical shapes unit in the sixth grade mathematics book. Quasi-experimental mixed research method was utilized in the study. The sample consisted of sixth grade students in Aksaray. One control and one experimental group were established in each school (n=100). The experimental groups received four weeks of instruction via ARGE3D and the control groups received standard textbook instruction. Computer Skills Attitude Test, Computer Skills Self-Efficacy Test and were used to collect the quantitative data. On the other hand, semi-structured interviews with both the students and the teachers, and video captures during the implementation were used to collect qualitative data. The results showed that ARGE3D did not significantly affect students' computer-skills self-efficacy and computer skills attitudes in pre-and post-application tests.
CITATION STYLE
İbili, E., & Şahin, S. (2015). Geometri Öğretiminde Artırılmış Gerçeklik Kullanımın Öğrencilerin Bilgisayara Yönelik Tutumlarına ve Bilgisayar Öz-Yeterlilik Algılarına Etkisinin İncelenmesi. Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi, 9(1). https://doi.org/10.17522/nefefmed.84518
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