Protoworld–a simulation based gaming environment to model and plan urban mobility

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Abstract

This workshop will offer the participants the opportunity to explore and test a gaming environment integrating simulation data from different sources. The participants will model and play different mobility options for five European cities. The ProtoWorld solution integrates different simulations and street maps in Unity and allows a playful experience in urban mobility planning. The software will be available for the participants also after the workshop for further experimentation.

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Hauge, J. B., Carretero, M. R., Kodjabachian, J., Meijer, S., Raghothama, J., & Duqueroie, B. (2016). Protoworld–a simulation based gaming environment to model and plan urban mobility. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9599, pp. 393–400). Springer Verlag. https://doi.org/10.1007/978-3-319-40216-1_44

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