Although haptic cueing is well researched, its effects on performance accuracy and workload are mixed (Hancock et al. 2013). As such, there is still a need to further develop our understanding of the effects of haptic cueing on performance and workload. The objective of this effort is to develop a cost-effective and non-invasive experimental methodology to investigate the effects of haptic cueing on unmanned aerial vehicle operator performance and workload utilizing commercial off-the-shelf products, specifically, Unity 3D™ - Game Engine and an Xbox 360™ controller.
CITATION STYLE
Mercado, J. E., Lerma, N., McNamara, C., & Rozovski, D. (2016). Integrating methodology for experimentation using commercial off-the-shelf products for haptic cueing. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9744, pp. 344–350). Springer Verlag. https://doi.org/10.1007/978-3-319-39952-2_33
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