Using Digital Pedagogy to Redefine Design Education

  • Gill A
  • Irwin D
  • Towey D
  • et al.
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Abstract

… use the aforementioned learning approaches and emerging technologies, such as mobile devices, augmented reality, and virtual reality (VR), to provide unique learning experiences. …

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Gill, A., Irwin, D., Towey, D., & Zhang, Y. (2023). Using Digital Pedagogy to Redefine Design Education (pp. 171–190). https://doi.org/10.1007/978-3-031-32811-4_10

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