E-onigoco: Electronic playing tag support system for cooperative game

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Abstract

There has been few location-aware system which have twowaysystem. The playing tag is a very popular game in Japan. Thisgame has a two-way communication in a sense. We have developed anelectronic playing tag support system for cooperative game, named EONIGOCO.The system consists of a PDA, a GPS and a mobile phone.We performed five types of experiments at two universities 24 times. Fourtypes are the electronic playing tags and the remainder is a conventionalplaying tag. The results of experiments were showed below. (1) The devisedservices based on the electronic playing tag support groupware werebetter estimation than that of the conventional playing tag. The mutualpositioning information using a GPS was effective for the playing tags.(2) If the accuracy of a GPS decrease, we spend a little more time tocatch. But the time did not exceed the playing time of the conventionalplay tag. (3) We can realize the electronic playing tag between remoteuniversities. But we should add the reality using the remainder of fivesenses for lack of seriousness.

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APA

Munemori, J., Muta, T., & Yoshino, T. (2002). E-onigoco: Electronic playing tag support system for cooperative game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2343, pp. 40–49). Springer Verlag. https://doi.org/10.1007/3-540-45803-4_4

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