In future User Centric Media the importance of the social dimension will likely increase. As social networks and Internet games show, the social dimension has a key role for active participation of the users in the overall media chain. In this paper, a first sample application for social active listening to music is presented. Sync'n'Move enables two users to explore a multi-channel pre-recorded music piece as the result of their social interaction. The application has been developed in the framework of the EU-ICT Project SAME (www.sameproject.eu) and has been presented for the first time at the Agora Festival (IRCAM, Paris, June 2009). In that occasion, Sync'n'Move has also been evaluated by both expert and non expert users. © Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering 2010.
CITATION STYLE
Varni, G., Mancini, M., Volpe, G., & Camurri, A. (2010). Sync’n’Move: Social interaction based on music and gesture. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (Vol. 40 LNICST, pp. 31–38). https://doi.org/10.1007/978-3-642-12630-7_4
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