There is undoubtedly something like a 'grammar of graphics'. Various syntactic principles can be identified in graphics of different types, and the nature of visual representation allows for visual nesting and recursion. We propose a limited set of possible 'building blocks' for constructing graphic spaces, and a limited set of possible syntactic functions of graphic objects. Based on these ingredients, and the rules for their combination, the syntactic structure of any visual representation can be drawn as a hierarchically nested tree. We claim that the presented visual syntax applies to all types of visual representations. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Engelhardt, Y. (2006). Objects and spaces: The visual language of graphics. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4045 LNAI, pp. 104–108). Springer Verlag. https://doi.org/10.1007/11783183_13
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