Recently, the layering of augmented reality information on top of smartphone applications has created unprecedented userengagement and popularity. One augmented reality-based entertainment application, Pokémon Go (Pokémon Company,Tokyo, Japan) has become the most rapidly downloaded in history. This technology holds tremendous promise to promoteambulatory activity. However, there exists the obvious potential for distraction-related morbidity. We report two cases,presenting simultaneously to our trauma center, with injuries sustained secondary to gameplay with this augmentedreality-based application.
CITATION STYLE
Joseph, B., & Armstrong, D. G. (2016). Potential perils of peri-Pokémon perambulation: The dark reality of augmented reality? Oxford Medical Case Reports, 2016(10), 265–266. https://doi.org/10.1093/omcr/omw080
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