This exploratory research has taken a set of theoretical concepts as the basis for testing a visualisation of body-centric gesture space: 1). Kendon's transactional segments, 2). the manubrium as a central anatomical marker for bodily movement, and 3). physical reach space. Using these, a 3D model of gesture space has been designed in order to be applied to empirical data from architects design meetings, articulating the role of gesture space overlaps within the interaction. Multi-dimensional drawing techniques have resulted in detailed visualisations of these overlaps. Illustrations show that the dialogue contributions can be mapped to distinct locations in the changing shared spaces, creating a spatial framework for the analysis and visualisation of the multi-dimensional topology of the interaction. This paper discusses a Case Study where this type of modelling can be applied empirically, indexing speech and gesture to the drawing subspaces of a group of architects. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Heath, C. P. R., & Healey, P. G. T. (2012). Making space for interaction: Architects design dialogues. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7206 LNAI, pp. 250–261). https://doi.org/10.1007/978-3-642-34182-3_23
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