The Behaviour Expression Animation Toolkit (BEAT) allows animators to input typed text that they wish to be spoken by an animated human figure, and to obtain as output appropriate and synchronized nonverbal behaviors and synthesized speech in a form that can be sent to a number of different animation systems. The nonverbal behaviors are assigned on the basis of actual linguistic and contextual analysis of the typed text, relying on rules derived from extensive research into human conversational behaviour. The toolkit is extensible, so that new rules can be quickly added. It is designed to plug into larger systems that may also assign personality profiles, motion characteristics, scene constraints, or the animation styles of particular animators.
CITATION STYLE
Cassell, J., Vilhjálmsson, H. H., & Bickmore, T. (2001). BEAT: The behaviour expression animation toolkit. In Proceedings of the ACM SIGGRAPH Conference on Computer Graphics (pp. 477–486). https://doi.org/10.1007/978-3-662-08373-4_8
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