In this paper, we present a multimedia scene representation application implementing MPEG4-Part 20 Lightweight Application Scene Representation standard (LASeR). In this paper we propose an object-based timing model to ensure all the elements are rendered in correct time, and we also propose corresponding strategies to deal with the user's actions. © 2008 Springer.
CITATION STYLE
Zhou, X., Chen, J., & Huang, T. (2008). A scene representation application implementing LASeR using object-based timing model. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5353 LNCS, pp. 830–833). https://doi.org/10.1007/978-3-540-89796-5_92
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