In this paper is proposed an algorithm for an autonomus goalkeeper capable of the interaction with the environment of an AndroSot(Android Soccer Tournament) game. The algorithm is based on the behavior of the actuation and the vision systems acting as a trajectory sensor. Through a proposed set of trajectories, the goalkeeper es capable to determinate the trajectory of the soccer-player. The experimental results shows that the goalkeeper stops any ball shooted by the soccer-player, it was the goalkeeper of the DotMX of the FIRA World Cup 2012. © Springer-Verlag Berlin Heidelberg 2013.
CITATION STYLE
Santoyo-Mora, M., Cacique-Borrego, V. H., Camarillo-Gómez, K. A., & Manuel Ibarrra-Zannatha, J. (2013). Programming the Goalkeeper of 20 DOF for FIRA Cup. In Communications in Computer and Information Science (Vol. 376 CCIS, pp. 64–76). Springer Verlag. https://doi.org/10.1007/978-3-642-40409-2_6
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