We present a collaborative training game, based on a novel task where the participants are virtually but dynamically coupled and require collective actions for successful task completion. This can be considered a new type of interpersonal interaction which both increases player motivation during training (compared to single-player participation) and also intrinsically balances the skill levels of the two partners without the need for an additional procedure. This is achieved by a temporary averaging, during collaboration, of the individual performance’s which leads to a more balanced playing field and challenge point being set for both partners.
CITATION STYLE
Mace, M., Rinne, P., Kinany, N., Bentley, P., & Burdet, E. (2017). Collaborative gaming to enhance patient performance during virtual therapy. In Biosystems and Biorobotics (Vol. 15, pp. 375–379). Springer International Publishing. https://doi.org/10.1007/978-3-319-46669-9_63
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