Aiming at rendering high quality images robustly for general environments with simple algorithms, we use a two-pass method that accounts for the global illumination. In this paper we present the integration of a new gathering procedure in the rendering pass, that uses the approximate results obtained by a particle tracing method, an extension of the Hierarchical Monte Carlo Radiosity (HMCR) algorithm. Results from our implementation demonstrate the efficient generation of high quality images using the technique presented herein.
CITATION STYLE
Pérez, F., Martín, I., & Pueyo, X. (2002). High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments. In Advances in Modelling, Animation and Rendering (pp. 425–437). Springer London. https://doi.org/10.1007/978-1-4471-0103-1_27
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