High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments

  • Pérez F
  • Martín I
  • Pueyo X
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Abstract

Aiming at rendering high quality images robustly for general environments with simple algorithms, we use a two-pass method that accounts for the global illumination. In this paper we present the integration of a new gathering procedure in the rendering pass, that uses the approximate results obtained by a particle tracing method, an extension of the Hierarchical Monte Carlo Radiosity (HMCR) algorithm. Results from our implementation demonstrate the efficient generation of high quality images using the technique presented herein.

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Pérez, F., Martín, I., & Pueyo, X. (2002). High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments. In Advances in Modelling, Animation and Rendering (pp. 425–437). Springer London. https://doi.org/10.1007/978-1-4471-0103-1_27

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