Godzilla meets ‘F’ museum: Case study of hand-on museum event with augmented reality technology

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Abstract

We planned and organized a museum exhibition and an experiential event with a related story, as a concrete example of an AR technology event. Specifically, an AR backyard tour “Godzilla meets ‘F’ museum” was conducted on August 2–6, 2016, as an event related to “Godzilla at the Museum: Creative Tracks of Daikaiju” exhibition in Fukuoka City Museum of Art, held from July 15 to August 31, 2016 [8]. In this paper, we describe the characteristics and implementation state of this event, using a questionnaire-based survey obtained from the event participants. From the results, we discuss the significance of holding AR technology-based art museum exhibitions and the novelty of related events.

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APA

Ueoka, R., & Iwasa, K. (2017). Godzilla meets ‘F’ museum: Case study of hand-on museum event with augmented reality technology. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10273 LNCS, pp. 301–312). Springer Verlag. https://doi.org/10.1007/978-3-319-58521-5_24

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