We propose a skeletonization algorithm that is based on an iterative points contraction. We make an observation that the local center that is obtained via optimizing the sum of the distance to k nearest neighbors possesses good properties of robustness to noise and incomplete data. Based on such an observation, we devise a skeletonization algorithm that mainly consists of two stages: points contraction and skeleton nodes connection. Extensive experiments show that our method can work on raw scans of real-world objects and exhibits better robustness than the previous results in terms of extracting topology-preserving curve skeletons.
CITATION STYLE
Zhou, J., Liu, J., & Zhang, M. (2020). Curve Skeleton Extraction Via K-Nearest-Neighbors Based Contraction. International Journal of Applied Mathematics and Computer Science, 30(1), 123–132. https://doi.org/10.34768/amcs-2020-0010
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