This paper describes a research project in progress of developing a Multi-Agent System-based educational game QuizMASter for e-learning that would help students learn their course material through friendly competition. We explore the use of perceptive pedagogical agents that would be able to determine the learner's attitudes; to assess learners' emotional states through examining learner's standing, response timing, and history, and banter; and to provide appropriate feedback to students in order to motivate them. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Dutchuk, M., Muhammadi, K. A., & Lin, F. (2009). QuizMASter - A multi-agent game-style learning activity. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5670 LNCS, pp. 263–272). https://doi.org/10.1007/978-3-642-03364-3_32
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