Splatting is a widely used object-order volume rendering algorithm. By using a hybrid data-space and image-space partitioning scheme, a parallel volume Splatting algorithm based on PC-clusters is presented in this paper. Experiment results demonstrate that the proposed method can gain high rendering speed and excellent speedups on commercial PC-clusters. © Springer-Verlag 2004.
CITATION STYLE
Zhang, J., Sun, J., Zhang, Y., Han, Q., & Jin, Z. (2004). A parallel volume splatting algorithm based on PC-clusters. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3044, 272–279. https://doi.org/10.1007/978-3-540-24709-8_29
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