Unsupervised evolutionary segmentation algorithm based on texture analysis

2Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This work describes an evolutionary approach to texture segmentation, a long-standing and important problem in computer vision. The difficulty of the problem can be related to the fact that real world textures are complex to model and analyze. In this way, segmenting texture images is hard to achieve due to irregular regions found in textures. We present our EvoSeg algorithm, which uses knowledge derived from texture analysis to identify how many homogeneous regions exist in the scene without a priori information. EvoSeg uses texture features derived from the Gray Level Cooccurrence Matrix and optimizes a fitness measure, based on the minimum variance criteria, using a hierarchical GA. We present qualitative results by applying EvoSeg on synthetic and real world images and compare it with the state-of-the-art JSEG algorithm. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Pérez, C. B., & Olague, G. (2007). Unsupervised evolutionary segmentation algorithm based on texture analysis. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4448 LNCS, pp. 407–414). Springer Verlag. https://doi.org/10.1007/978-3-540-71805-5_45

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free