Video motion capture is useful for computer animation because we do not need expensive sensing systems to capture complex motion. However the conventional motion analysis techniques can be failed due to the partial occlusions. In this paper, we propose a robust tracking method by minimizing both intensity change and joint torque applying to the body parts along the long image sequences. We also developed the object-oriented software systems working on many platforms. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Nakano, A., & Hoshino, J. (2005). Video motion capture for virtual characters. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3558 LNAI, pp. 431–441). Springer Verlag. https://doi.org/10.1007/11526018_42
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