Playing MUDs (Multi-User Dimensions or Multi-User Dungeons, or Multi-User Domain), text-only online gaming environments, may initiate flow experience. Online survey research was administered within the sample population of 13,662 MUD players from the United States of America, using the specially designed questionnaire with four categories of questions related to: flow experience, experience in playing MUDs, interaction patterns, and demographics. Replies of respondents (N = 287) fit a five factor model. All the correlations between the factors are significant (p < 0.05). Since players experienced flow while MUDding, it was proposed that flow is one of the sources of the long-time attractiveness for MUD players. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Faiola, A., & Voiskounsky, A. E. (2007). Flow experience of MUD players: Investigating multi-user dimension gamers from the USA. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4564 LNCS, pp. 324–333). Springer Verlag. https://doi.org/10.1007/978-3-540-73257-0_36
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