We introduce a software architecture which supports user guidance in virutal worlds. The user guidance is realized with task-oriented agents communicating with users through a command-based dialogue interface. The agents use an application independent toolbox, the hyper-renderer, for evaluating information that is calculated during the rendering process, but usually not provided for usage outside the rendering program. As an application, we describe a prototypical exploration agent which guides visitors of a virutal building to any destination inside the building. The visitor is navigating independently, while the agent presents sign-posts at apporpriate locations. In our implementation, we used symbolic visibility preprocessing. Example frames of an interactive walkthrough are included.
CITATION STYLE
Emhardt, J. (1993). User Guidance in Virtual Worlds. In Communicating with Virtual Worlds (pp. 50–61). Springer Japan. https://doi.org/10.1007/978-4-431-68456-5_5
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