We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versions of the tutor with different degree of 'game-like' and found that students preferred more 'game-like' tutor but we were not able to detect any conclusive difference in learning. Based on the data we collected through survey, logs and tests, we also built a causal model to understand the interrelationships between different student and tutor variables. © 2011 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Rai, D., & Beck, J. E. (2011). Causal modeling of user data from a math learning environment with game-like elements. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6738 LNAI, pp. 528–530). https://doi.org/10.1007/978-3-642-21869-9_91
Mendeley helps you to discover research relevant for your work.