Virtual reality on mobile devices has been used in many areas such as entertainment, health care, training and simulations, although it still has limitations in terms of graphics quality and application performance. The ease of portable devices that can be used for virtual experiences in other “worlds” provides its fascinations, however, this technology can not match the virtual reality for personal computers, with high levels of quality in its graphics, with multiple features and high superior processing power while offering simplicity in use and being cheaper than its competitors on other platforms, such as personal computers and video game consoles. Thus, the purpose of this essay is to present a solution that GVRf, together with Blender, the GVRf Exporter, that makes the process of developing applications for VR technologies more optimized.
CITATION STYLE
Oliveira, B., Azulay, D., & Carvalho, P. (2019). GVRf and Blender: A Path for Android Apps and Games Development. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11575 LNCS, pp. 329–337). Springer Verlag. https://doi.org/10.1007/978-3-030-21565-1_22
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