Artificial Intelligence in Design ’96

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Abstract

1. Representations in Design 2. Design Objects 3. Genetic Algorithms/Genetic Programming in Design 4. Case-Based Design 5. Reuse of Designs 6. Grammars in Design 7. Design Spaces 8. Learning in Design 9. Distributed Design 10. Rules, Models and Theories in Design 11. Conceptual Design 12. Spatial and Layout Planning in Design 13. Creativity and Innovation in Design

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Artificial Intelligence in Design ’96. (1996). Artificial Intelligence in Design ’96. Springer Netherlands. https://doi.org/10.1007/978-94-009-0279-4

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