On numerical regularity of trisection-based algorithms in 3D

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Abstract

The longest-edge (LE-) trisection of the given tetrahedron is obtained by joining two equally spaced points on its longest edge with the opposite vertices, and, thus, splitting the tetrahedron into three sub-tetrahedra. On the base such LE-trisections we introduce and numerically test the refinement algorithms for tetrahedral meshes. Computations conducted show that the quality of meshes generated by these algorithms does not seem to degenerate.

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Korotov, S., Plaza, Á., Suárez, J. P., & Abad, P. (2016). On numerical regularity of trisection-based algorithms in 3D. In Springer Proceedings in Mathematics and Statistics (Vol. 164, pp. 371–384). Springer New York LLC. https://doi.org/10.1007/978-3-319-32857-7_35

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