Fitness apps have been increasing in popularity in the past few years, especially during the COVID-19 pandemic, people have become more health-conscious. But, as the world is opening up on the streets again, people are getting back to their hectic schedules and work lifestyles, leading to a decline in the retention of people to their fitness routines and dropping off midway. This project focuses on designing a fitness service available as an android app and a web client that uses a structured 'Reward System' to keep users hooked on their fitness routine. The service also has a community area where people can join and connect with other people and track and carry on their fitness journeys. The service aims to make people more fit by motivating them to stick to their fitness routines using these monetary benefits from completing their tasks and challenges. Key Words: Fitness App, Gamification, mHealth App, Flutter, ReactJS, Firebase
CITATION STYLE
Shukla, A. (2022). A Web-Service Based Fitness Application to Promote Healthy Lifestyle among the Masses using Gamification. INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT, 06(05). https://doi.org/10.55041/ijsrem13277
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