The classical definition of learning is: change and modification of behavior as a result of experience, training, and practice. In modern technological world; this definition has been changed and modified to include the changes and modification in behavior as a result of experience, training, and practice by using modern toolkits and metacognition for self-regulated, lifelong, open, flexible, and continuous learning in Virtual Learning Environment Framework (VLEF). The classical factors of learning included: motivation, attitude, interest, attention, readiness, participation, and reinforcement. But, due to the modern toolkits, gadgets, and ICT technologies, there are new varieties in modes of presentations and instructions. The emerging learning factors to be integrated and blended include: multimedia, hypermedia, and multimodality. The researcher has intended to identify the gap in the existing literature for the inclusion of new emerging factors such as multimedia, hypermedia, and multimodal presentations. The purpose of the study was to identify the gap in the factors of learning for learning blend in this era of science and technology, especially, in the ICT-integrated form of blended learning. The methodology of the study was analysis and synthesis of literature in the form of reviewing literature for developing a model of blended leaning. The study is significant because it has filled the gap in factors of learning for making it blended in VLEF. The factors were analyzed and synthesized in the form of a model. The findings were summarized for drawing conclusion, and at the end there were made some suggestions and recommendations for blended learning environments.
CITATION STYLE
Yousaf Khan. (2016). Emerging Factors Affecting Blended Learning in Virtual Learning Environment Framework (VLEF). Sino-US English Teaching, 13(3). https://doi.org/10.17265/1539-8072/2016.03.004
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