Adapting OSM-3D to the mobile world: Challenges and potentials

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Abstract

Location-Based-Services (LBS), such as route planning or Point-of-Interest (POI) search are well-known and their consumption is quite common on personal computers. Simultaneously, mobile devices, such as tablets or smart phones, penetrate the market and offer great potentials for sophisticated and advanced LBS. Based on the open and free OSM data, the current project OSM-3D has already demonstrated that such data can be perfectly used for the generation of a 3D virtual globe and for the provision of various 3D-LBS. Trying to merge the phenomenon of 3D-VGI with the increasingly available mobile devices, the here conducted work discusses potentials and challenges arising from a mobile OSM-3D application, and divides the challenges into platform adaptation, physical adaptation and scenario adaptation. For platform adaptation, this chapter selects one very promising technology for adapting OSM-3D to mobile devices by critically evaluating different technologies for the aimed work. For physical adaptation, the here conducted work discusses ideas for fast and apprehensible rendering of 3D objects on mobile devices. Since a good knowledge of context is essential for both physical adaptation and scenario adaptation, the presented framework also incorporates a tailored analysis of the mobile using context of OSM-3D. Thereby, this chapter provides a comprehensive framework and proposal towards a context-aware OSM-3D mobile application.

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Li, M., Goetz, M., Fan, H., & Zipf, A. (2013). Adapting OSM-3D to the mobile world: Challenges and potentials. In Lecture Notes in Geoinformation and Cartography (Vol. 0, pp. 471–489). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-642-34203-5_26

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