Virtual reality for learning and rehabilitation

  • Klinger E
  • Weiss P
  • Joseph P
N/ACitations
Citations of this article
15Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Given the high incidence of brain injury in the population and the need for addi- tional rehabilitation tools, it is important to explore the possibilities brought by inno- vative technologies. Virtual reality (VR) has the potential to assist current rehabilitation techniques by offering new opportunities for learning. By providing a safe setting in which users may interact and develop goal-oriented activities within a virtual environ- ment, VR allows the delivery of controlled multisensory stimuli and the creation of innovative learning approaches. VR assets in learning have already been used and proved, leading to their exploitation in rehabilitation. In this chapter, we will present some fundamental VR basic issues; we will give details about some VR-based learning approaches used in cognitive and motor rehabilitation and discuss assets and limits of VR for learning and rehabilitation.

Cite

CITATION STYLE

APA

Klinger, E., Weiss, P. L., & Joseph, P.-A. (2010). Virtual reality for learning and rehabilitation (pp. 203–221). https://doi.org/10.1007/978-2-8178-0034-9_11

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free